![]() ![]() That didn’t mean he wanted to create a game about what it was like to be an outlaw biker, but rather have an outlaw biker thrust into this situation and then show how he survives. “We wanted to break the roads and force the players to sometimes go off-road.”įinally, Garvin says, he wanted the game to feature a protagonist that video games haven’t seen much of before: outlaw bikers. “We wanted to build it around the motorcycle,” he says. The team also wanted to create a game built around a singular form of transportation. “It’s just such a brutal exercise in eating and getting by day to day,” he said. He also points to books “The Passage,” and “I Am Legend.” ![]() “The Road,” Garvin says, is a good example of that. “The kinds of things I’m personally drawn to are stories of survival that have more to them then just surviving.” Once you want to move south in the game, though, you have to push on those story missions.Ī Man, a Motorcycle, an Outlaw Brotherhood ![]() While players will eventually have to unlock a set of story beats to unlock larger areas to explore, Garvin estimates that someone could put 20 hours into the game without touching any story. There’s the main story, but also side stories about the protagonists past, some of his friends, and his wife. “We have always more than one core story going at a time,” he says. So whether a player is ambushing enemy camps, searching for items to help survive, exploring the world or trying to track down NERO - the game’s equivalent of a FEMA/NSA hybrid - it all directly ties back to earning trust at the friendly encampments spread around the world, which is tied to the story. “We do have hunting in the game because dangerous animals are constantly a threat and hunting helps build on that sense of a constant threat in the world. “We don’t have a fishing mini-game where you can go explore all of the lakes and ponds in the game, for instance,” Garvin says. That means while you can spend hours in the game not interacting with its story, everything you do still pull you toward that larger narrative. ![]()
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